Vampire Survivors
The cheapest, most dangerous few dollars we spent all year.
Somebody dropped a link in the group chat with the message "this looks stupid, buy it." They were half right. It does look stupid. It is also the game that quietly ate our entire spring.
If you have never seen it: you pick a character, you walk around a field, and your weapons fire on their own. That is the whole input. You move, and the game does the shooting. What starts as a trickle of little bats and skeletons becomes, twenty minutes later, a screaming wall of monsters that fills every pixel of the screen, and the only thing between you and it is a build you have quietly been stacking the whole run.
The magic is the moment your build clicks and the screen stops being a threat and starts being a lawnmower.
That turn is the hook. For the first ten minutes you are scared. Then two upgrades line up, then a third, and suddenly you are the dangerous thing in the room, mowing down hundreds of enemies a second while numbers pour off the screen. We have all felt the exact second a run goes from "I might die" to "nothing can touch me," and chasing that second is the whole game.
The honest gripes
The early menus are genuinely ugly, and the first hour can feel same-y before you have unlocked enough toys to really cook. If you need a story or a reason, this is not that. It is a slot machine that respects you slightly more than a slot machine.
None of that mattered. It became the unofficial anthem of our first community night, and if you like this kind of build-a-monster high, go straight from here to Balatro and clear your calendar.